I finished up my level builder! All the game objects are added and removed from the screen as the player moves around it.
Next up is dealing with collision detection. I commented out everything that I had in place before because I need to come up with a better system. I'm thinking of making a "moving object" class since the only moving things can collide with other things. I don't need to check if one stationary block hits another stationary block because that will never happen; It's just wasting CPU cycles. I'll need to sleep on it.
Anyway, here's my awsome changes in action!
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