Now that I've changed blocks into game objects instead of tiles it completely changes the way my collision needs to work. Previously since all the tiles were laid out on a grid I could quickly retrieve a tile given any position on screen. Now since the blocks could theoretically be placed anywhere, I need to iterate through them and then each object needs to figure out what to do when it collides with it. This sounds like a lot of work and... It is.
No big changes and no video for today. My brain isn't working.
No comments:
Post a Comment